Digital Gamification Education Training

The project has produced 16 gamification outcomes, collaboratively developed in English by the four partner countries. Each partner designed four distinct games, ensuring a balanced distribution of outputs. All games target preschool children (ages 5–7) and directly address early childhood education priorities. 

The completed English versions of the games and Latvian, Portuguese, Turkish, and French translations are stored on the https://view.genially.com/6888e598e8f1e63b3b46d981/guide-digital-gamification-erasmus-ka2-kindergarten-adventures

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